Minutes of Musing

My name is Katherine and this is what I think about.

CHI 2013 publication ‘See Me, Feel Me, Touch Me, Hear Me’: Trajectories and Interpretation in a Sculpture Garden


We have a paper published at CHI 2013 on the design of an interactive guide for a cultural setting (a sculpture park). You can get the PDF here.

Reference and abstract below.

We apply the HCI concept of trajectories to the design of a sculpture trail….

8 months ago - 1

"How to Museum Like an Artist, or A Little Thing I Call Inspiration"


An Annotated Guide.

First, a disclaimer: This is by no means a comprehensive list/guide/outline. This is just the method I have developed to get the most out of a museum visit- big or small. Feel free to strengthen or dilute as you please, but remember: the goal is to come out of the experience Stirred and not Shaken.

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Museum guide infographic for the Arts and Entertainment section of the Daily Sundial, the Raydar. Published Jan. 30, 2014.

Artists Experiment 2014 | MoMA


Engage with art in new ways.

Artists Experiment is a yearly initiative in the Department of Education that brings together contemporary artists in dialogue with MoMA educators to conceptualize ideas for developing innovative and experimental public interactions.

After an exciting first year, with Caroline Woolard, Xaviera Simmons, Kenneth Goldsmith, and Raúl Cárdenas Osuna, we look forward to upcoming creative collaborations with artists Allison Smith, Paul Ramirez Jonas, and the Office for Creative Research, including Jer Thorp, Mark Hansen, and Ben Rubin. The new season of programs begins in January 2014.

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Rubens brought to life with iBeacon technology, applied to classical art in Antwerp Museum



Museum Cotton Gloves

This is an idea to replace the standard ‘hand’ symbol on the Kinect with a ‘glove’. The visual effect of navigating and interacting on the Kinect with gloves creates a more holistic museum experience. The cotton gloves are intended to resonate with users’ notion of authentic museum practice and artefact handling. Furthermore, through the use of museum gloves users will subtlety be reminded of the objects being high value, fragile cultural/historical treasures. From the research it is apparent that the look and feel of a Kinect/Museum product will highly benefit from a glove icon and this will additionally enhance the overall experience we are striving to achieve.

Ideally a more realistic, 3D modelling of a hand wearing cotton gloves would create the most immersive interaction. An effect similar to that used in the Xbox Kinectimals game; replicating the users’ hand gestures with a ghostly mirrored virtual pair of hands which are visibly touching and stroking the animals.  Potentially the Xbox Artefacts product could replicate and mirror the user’s hands with virtual gloves which visibly interact with cubes, objects, artefacts, etc. that the user is exploring.  

Hands-On Science Exhibits for Museums


Former NYSCI instructor Adiel Fernadez discusses his projects that can transform museums into real learning experiences.

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Museum Mondays: Mapping Museum Experience

On October 26, 2012, The New York Times reported the results of a scientific study on the museum-going experience of 576 adults who visited Switzerland’s Kunstmuseum St. Gallen during June to August 2009. Martin Tröndle and his transdisciplinary team of researchers in sociology, psychology, art theory, curatorial practice, and museum visitor studies set out to understand the “art-affected state” — how the museum’s environment influences a visitor’s subconsciousness and emotional reactions to art as well as the psychological effects on their behavior. Dorothy Spears writes in the article:

Among Mr. Tröndle’s more surprising conclusions was that there appeared to be little difference in engagement between visitors with a proficient knowledge of art and “people who are engineers and dentists,” he said, adding that artists, critics and museum directors often walk into the middle of an exhibition space, scan it and then maybe look at one work before continuing on, while visitors with moderate curiosity and interest tend to move diligently from work to work and read text panels.

“We could almost say that knowledge is making you ignorant,” he said.

Interestingly, art perception and movement through the museum differs depending on a visitor’s educational background. An artistic (or aesthetic) result noted on the website is that “The more attention a work accumulates over the week, the more intense the representation becomes. The less a work is observed, the paler its field of influence.” Research on the museum experience is still fresh and ongoing as Tröndle et al. expect their publications to culminate by the end of this year. Learn more about the project here.

Online Article: Tröndle et al. (2011). The Entanglement of Arts and Sciences: On the Transaction Costs of Transdisciplinary Research Settings. Journal for Artistic Research, 1.

Credit: Video by France 24 Le Journal de la Culture via YouTube.

(Source: jumpsuitsandteleporters)


Backpacking Tips - PocketGuide App

PocketGuide is a great travel app that walks you through your destination by voice, just like a real tour guide.

The best part of PocketGuide is that once you download the tour, the application can work in offline mode so that you don’t have to pay roaming charges.

It’s available on the App Store and Google Play.


How to check if your app is addictive enough to make money


Angry Birds 520x245 How to check if your app is addictive enough to make money

Making money on mobile can be a tricky thing. Having ads on your app is an option, but few companies have truly cracked the perfect mobile advertising strategy, so adding ads to your app will likely be an annoying, disruptive experience to the user.

Still, this doesn’t mean having ads on…

8 months ago - 1